I want to make a great game about religion.
But, the question is, how?
You can’t alienate people.
The most popular game in India, a Hindu-themed one called Mahabharat, has a very different approach to making a game for the Hindu subculture.
The main thing you want to do is get rid of all the stereotypes and the prejudices, because you can’t get away with that.
It is the opposite of the usual game, like Grand Theft Auto or Skyrim, where you’re trying to get away from all the stereotypical stereotypes and prejudices.
It has no moral message.
It’s not even about religion at all.
The idea is to make the game as inclusive as possible.
This is why we’re trying very hard to not alienate anyone from the Hindu world.
So, we decided to make this game about people from all religions, not just Hinduism.
The only religion that is mentioned is Hinduism, because we don’t want to get into the politics of religion.
We’re trying not to get too into the political issues.
The game is set in the 21st century and it’s about people who live in a world of social media and the internet.
There is a social media platform called Facebook, where people can meet up and share information about politics, politics, political views, religion, and so on.
There are a lot of people who are very interested in politics and politics are very popular in India.
It makes a lot sense to make an interactive game with a lot more social aspects.
The other thing that makes it interesting is that it’s not a traditional role-playing game.
You don’t fight each other, and you don’t have any real-time battles.
So we wanted to make it a real-life game.
The story and the gameplay are very much based on the real-world.
There’s no “fantasy world” or “a magical land” story.
The world itself is a real place.
And we tried to take as much of the history of India as we could.
We have no history of the country, no history at all of the people in the country.
We just made a game where you can meet people in real life, go on social media, share news and so forth.
So it’s a lot like the game World of Warcraft, which has its own culture.
But we try to be as close to the real India as possible, as well.
I can tell you that the Hindu game community is very active on Facebook.
They are always on social.
They know what the game is all about.
It takes about five minutes for a person to register and join.
So they are not intimidated by the game.
It feels very authentic.
They feel very comfortable.
They can see a lot.
We are very happy to have them on board.
So what we want to focus on is making this game very accessible to everybody.
That’s the main goal.
That is why the game has so many different kinds of mechanics.
There will be an NPC character, like a teacher or a doctor.
We also have a character called a healer, who can heal your character.
There’ll be a monster and a boss.
There might be a different way of defeating them, but the gameplay is very much about that.
There isn’t a single skill or a single strategy.
It all comes down to the player.
They have to decide whether to use a different strategy, a different NPC, or a different monster.
And that’s how you end up with such a different experience.
I have had a lot people say that they don’t like the fact that there is no story, no plot, and no quests.
That was not the intention.
The players will have to figure out their own way of solving the puzzles.
And it will depend on their own play style.
There won’t be a tutorial.
We wanted to put the players in the moment.
We want to be realistic, but we also want to have the players decide what is best for them.
We need to make sure that the player has a strong sense of agency.
We don’t need a tutorial to make him understand the game and the game doesn’t need one.
It will all be explained to him in the beginning, in the story, and then after the player knows what’s going on, he will go on his own way.
We really want to give the player a sense of empowerment, a sense that he can decide for himself what is right and wrong, how to act, and all that.
We think it’s very important that the players feel a sense a sense they are in control.
If we let them decide how to play, then they will always be playing the game in their own unique way.
That will help them to have a strong feeling of empowerment and a sense in their mind that they are the main characters.
The player will have a lot to learn.
You can get lost in a lot and get lost